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EDUCATIONAL WWII WARGAMING:

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  • Educational WWII Wargaming
  • Educational WWII Wargaming
  • Educational WWII Wargaming
  • Educational WWII Wargaming
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Wargaming has been around for a very long time. The game of chess is a simple form of wargame, first devised in India long ago. Risk and Battleship are other simple wargames. In historical wargaming, participants work with either historical battles, or historical armies in hypothetical situations. Computer wargaming is a modern variant, but board and miniatures games are what we use for educational purposes at The National WWII Museum. The differences are outlined here.

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In modern wargaming, a battle typically has two applications. In its first (professional military) use, military forces attempt to model hypothetical battles that might, but have not yet, occurred. Often known as simulations, wargames of this type help real military commanders understand potential problems before actual men and material are deployed.

In the second (civilian hobby) form of wargaming, real or hypothetical battles from the past are recreated. Participants discover what could have, or did, occur — and why. Participants learn what could have been done differently to change outcomes. Learning from the past can help prevent mistakes in the present. They also have fun, and build friendships, while learning!

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Learn more about historical wargaming under About Wargaming.

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